Re: Nation - Tomb Kings - v1.00 released (March 2009)!
Right! Ridiculously I'm just about to upload yet another little update, v1.02. This is planned to be the last change again for a while, so Jazzepi and anyone else using them in MP can settle to these final settings. Apologies for the multiple versions. Balancing can be tricky, and it makes your brain go funny.
Changes:
- Ushabti regained 20 natural prot and 16 MR. Their Ritual Blade also gained a couple of points to attack. However, they still cost 14 gems and still only have one attack. After I compared them to the crusher I realised that just being very tough was not a major feature, and there had to be some good reason to summon them rather than a crusher. They're meant to be a national perk after all.
- Ushabti Avatars gained *much* more interesting paths. When you summon one now you'll have no idea what you're going to get, but you can be fairly certain it'll be useful. Also they're not restricted to the national paths - the old gods they served had all manner of powers - so they can be used for diversification at a (very expensive) pinch. They're also much less likely to have weak astral, so they can't be trivially nailed by Magic Duel. They're not very good at water though. The river gods were among the first to be destroyed.
- Ushabti avatars had broken morale, fixed.
- Ushabti are now poor amphibians.
- Ushabti and Anubites gained #stonebeing, so needn't fear petrification.
- The Asp Bow had no resource cost, fixed.
Comments welcome as always.
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