Hmm... now we've got the kind of funny situation where an unequipped prince (140 gold) is a more effective fighter than an unequipped tomb king. Unthematic for sure, but having made a game just to eploit the fact that with a good bless they're great at epanding AND can't die as long as you stay in your dominion... I can completely see the reason from a balance point of view. But it's just not fair, all the other 500 gold commanders can do it! /cry. Actually tomb princes may be a bit undercosted come to think of it, although I'm sure it's already hard enough to convince people to buy them. I think I'll play around with them some more before you hit them with the nerf stick
I'm not really sure that the world is in so much danger from a dominion push/immortals strategy. You'd still need buried pushing your borders so you could preach down enemy dominion, and your god will be dormant until year 3 to give you a good bless, limiting your dominion spread somewhat. But I will grant that it is probably possible to spread your dominion much more than your opponent would like. And if you own one or two capitols, that's a lot of ground that probably has your dominion in it to fight your immortals in. The immortals are still good, but you need to have a more cohesive strategy to use them now, so I suppose that is a point in the direction of balance.