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Old March 10th, 2009, 04:36 PM

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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Quote:
Originally Posted by rdonj View Post
Hmm... now we've got the kind of funny situation where an unequipped prince (140 gold) is a more effective fighter than an unequipped tomb king. Unthematic for sure, but having made a game just to eploit the fact that with a good bless they're great at epanding AND can't die as long as you stay in your dominion... I can completely see the reason from a balance point of view. But it's just not fair, all the other 500 gold commanders can do it! /cry. Actually tomb princes may be a bit undercosted come to think of it, although I'm sure it's already hard enough to convince people to buy them. I think I'll play around with them some more before you hit them with the nerf stick
Well, the Tomb Prince is in a chariot. It's not that he's fundamentally stronger. If you get the Warrior King hero (a Tomb King in a chariot) I'm pretty sure he's much stronger than a Tomb Prince. Anyway like you say it sounds like it was good for balance if you were successful in using them for expansion. As for all the other 500 gold commanders being able to do it - yep, but I think the Tomb Kings are probably more powerful mages than any of them!

I doubt that I will nerf the Tomb Princes. People never buy non-mages anyway, so it's nice if a recruitable thug is worthwhile for once. I'm glad if you're liking them. Actually I don't foresee any more nerfing in general, subject to feedback from MP games; I've fixed the issues that were concerning me.

Quote:
I'm not really sure that the world is in so much danger from a dominion push/immortals strategy. You'd still need buried pushing your borders so you could preach down enemy dominion, and your god will be dormant until year 3 to give you a good bless, limiting your dominion spread somewhat. But I will grant that it is probably possible to spread your dominion much more than your opponent would like. And if you own one or two capitols, that's a lot of ground that probably has your dominion in it to fight your immortals in. The immortals are still good, but you need to have a more cohesive strategy to use them now, so I suppose that is a point in the direction of balance.
Great! That sounds exactly like what I was aiming for.

Thanks for all of your comments rdonj. Your feedback is absolutely invaluable. It also makes it much more fun to have people commenting on things!
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