Quote:
Originally Posted by darloth
I don't like 24 hour turns if quickhost is turned on, as turns can then creep forward until it's impossible for some people to actually play them. I'd suggest 30 as a minimum.
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Creep is implicit in any timing, you can't hang it on 24hr just cause its not your preference. You will creep just as much - more actually - with a 30hr schedule since it's not a regular "day" division. At least with 24/48hr you know implicitly how much time you have b/w turns.
There is no problem with 24hrs, you just have to not obsess over your turn. Turns 1-10 take 5 mins max. You can't tell me you dont have 5mins to spare. And pretty much everyone has a time of day thats optimal to play turns right? So if you have a 24hr timer, then you are *gauranteed* to fall into that slot once in the cycle.