Re: Mod in Progress: Holy War
I think the tablet should state exactly how much gold its upkeep is. I don't know what's a reasonable amount, especially if it lowers unrest. Putting few of those into a rich province and increasing taxes would double the income without lowering population (since you don't even need to patrol).
I think Holy War Lite should have all kinds of pure-holy spells, and the bigger version should have more crosspath spells. I was thinking of Lite on my last post, trying to make the spells just holy versions of effects normal mages got access to several research levels earlier. A single-target damage spell at Evocation 4 isn't going to change balance one way or another. The only one I can really envision changing things is the Thaum 7 spell I suggested, because it will target enemy mage-priests if he doesn't bring any sacred units. Perhaps one of the Construction summons should be 20-hp, high-mr moving base that has a magical ranged attack. Anyone could construct one or two of those and use them to draw the spells away from the more vulnerable mage-priests. Or perhaps just make the spell have non-100 range, so that it's possible to position your important mages out of the range of enemy priests.
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