View Single Post
  #34  
Old March 12th, 2009, 09:31 AM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Kaleva, Songs of Sorcery - 0.87 released

Endo: I'm currently playing this mod with an angle for giving feedback.

Be forewarned. I tend to be pretty blunt.

First, the pros.

Magically speaking, this feels a _lot_ like Shinuyama with Nature magic, and not as good Earth magic. This is good, because there are all kinds of combat spells that the Spellsingers can throw that's pretty funny. The Acid ones stand out in particular.

Militarily, um, I'm not impressed. I haven't tried the Moose Brothers yet, as those are apparently being changed? The Hekka troop is okay, I guess, but not the kind of troop I like to mass. Note this is a statement of preference. The PD is, what, Militia? It's incredibly awful, worse than monkey PD. I wish I had known this before I bought any. I hope this is on the slate for improvement.

The Bear summon, though, is great. These things are like Kithaironic Lions... which are sacred. About the best 'strategy' I can come up with right now is to lay the magical smack-down on my opponents behind a wall of these bears.

Also, the starting fort is... a simple hillfort? I don't understand the balance consideration here. Why do they have such a bad starting fort? This is a rather severe penalty to income at the time in the game that it's hard to offset it with other abilities. Compounded with the fact that most of their mages are non-sacred, and there's a recipe for some really high upkeep here.

I'm off to test the Moose Brothers now.

Update: Moose Brothers are okay, but they'd be better if you kept the Moose. It's rather interesting that Bogarus's flag is used for them, as they feel very similar to Bogarus.

Last edited by VedalkenBear; March 12th, 2009 at 09:59 AM..
Reply With Quote