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Old March 13th, 2009, 04:20 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by chrispedersen View Post
A. I don't understand how the fatigue is 14 after casting Hellpower.
Because maybe the bonus from Hellpower is being added before the fatigue is being calculated. BTW, gems and fatigue are tied. It's not possible that the spell requires only 1 slave in CBM, but has 300 fatigue. It's just a bug that the modded Blood slaves / fatigue values don't get shown in the spell infoscreen. It is really a B1 Fat 100 spell.
The actual code in the mod is:

#selectspell "Hell Power"
#pathlevel 0 1
#end

That changes it from a B3 to a B1 spell. However, the mod does not change fatigue cost. So it still shows 3 slaves/300 fatigue.

If you add this line it fixes all the weirdness:

#selectspell "Hell Power"
#pathlevel 0 1
#fatiguecost 100
#end

Now it displays properly, is B1, and only costs one slave. I don't know if that's what QM wants though, it seems kind of drastic. But if the intention was to just reduce fatigue, then why not leave it at B3 and change the cost to 100?
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