Re: An Introductory Guide to the Lizardmen Mod
Yeah I get a little bit of flak for that, but it was a pain to keep updating many mods especially when they weren't mind and if I left them circulating people would be on my *** every time they didn't work. It's inevitable they'd have problems simply through ID conflicts unless the mods were updated whenever basegame or CBM was.
So I focus on my own mods.
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