Re: Warhammer Nation: Lizardmen - v0.3 update
I have been playing a bit, and I strongly believe the temple guard should be cap-only. As evidence I list it against some other cap-only MA sacreds:
*Heart Companion (Arco)
25G 30R
11HP 17Prot 6(4)D
14Da 11A 5L
14Mor 10MR 9Enc 1/7Mov
*Lictor (Ermor)
25G 24R
12HP 13Prot 9D
20Da 12Att 3L
15Mor 11MR 7Enc 1/8Mov
*Daoine Sidhe (Eriu)
35G 12R
13HP 10Prot 11(4)D
15Da 12Att 4L (+Jav)
12Mor 14MR 5Enc 2/11Mov
Glamour, 50DV
Temple Guard (Itza)
24G 12R
16HP 15Prot 8(4)Def
21Dam 10Att 4L (+Magic, +Bite!!)
18Mor 11MR 4Enc 1/9Mov
*=cap-only
The temple guard are the cheapest (in resources AND gold), have the most health, and the second best protection. They also retain respectable defense and MR. They have the highest attack (even compared to the 2-handed wielding Lictor) and they make up for their low attack with magic weapons and a bonus bite. To top it all off they have the lowest Encumberance (even compared to Daoine Sidhe).
Admittedly, none of the nations I compared them to are *Bless* nations per se, but these are their cap-only sacreds! At least raise the Gcost to 30. Even better, raise the Rcost to 20 (that is more in line with their protection, even if it isn't becuase of armour).
And considering that the nation has sacreds in every path, even B1 sacreds for the bloodhunters to summon, they don't need a build-anywhere sacred to maintain their sared forces. So please make the Temple Guard Cap-only.
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