Quote:
Originally Posted by Marek_Tucan
Quote:
Originally Posted by Lt. Ketch
Plan ambushes and stack your units. Keep other units nearby to support your squads and flank theirs. A successfull stacked ambush with falnking support can eleminite 8-10 men in a turn.
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But it can itself be elliminated by a well placed artillery barrage so ambush-move-ambush-move 
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True. But attack-move-attack-move is always a good idea. One advantage to close combat is that the enemy is generally more hesitant to drop anything big enought to wipe out a whole squad (or two) right by his own troops.
Quote:
Originally Posted by imp
I would say generally if its possible to give cover fire from adjacent or near hexes try not to stack much if attackers survive or more follow any attack on the hex will suppress both & be very nasty if its an engineer or armour that follows. As you are tightly grouped his arty can have great fun as it can concentrate its fire if your opponent adopts this tactic ignore them & just barrage them out of existence.
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Very good point. My reasons for advocating stacking are to make the first contact the enemy has with you his last. If you can plan a true ambush - where they walk into your field of fire blindly - then having a stack of units hit him can truely decimate his ranks and send him not only packing but unable to fight the rest of the battle. Stacked units can also transform nicely into a leap frog advance with one unit overwatching the other.
To ammend my remarks, it is only good to stack your units when you are sure that you're going to get the drop on the enemy without him getting the drop on you in return.
To be perfectly honest, in my ever so honest and much corrected opinion, the best way to deal with close combat is to pull back and nuke the ever-loving-tar out of the enemy
