Re: Warhammer Nation: Lizardmen - v0.3 update
Just because the Slann can go everywhere doesn't mean (necessarily) that the temple guard do.
Still the hike to 32 gold is good. If you don't want to make them cap only or increase their resource cost, could you consider reducing some of their stats? Maybe cutting their MR (because of their proximity to the Slann) or increasing their encumbrance or reducing their attack/strength/defense/protection.
Also, the temple guard description says they are old, but they have the same start age (in my version) as all the other Saurus infantry.
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