Re: Mod in Progress: Holy War
Hmm, well how about a combination of non-recruitable indy priests and jiggled national holy levels (mostly swapping holy strengths between mage-priests and pure priests)? I'm just uncomfortable with (a) not having a national H1 priest, and (b) including recruitable H4 priests. H4 feels so special to me that it seems wrong to have it recruitable. Also the presence of such high level priests will render Ermor and Carrion Woods Pangaea pretty doomed - have you seen the banish effect from a high level priest?
This isn't a desperately strong opinion by the way, just giving my thoughts.
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