Re: An Introductory Guide to the Lizardmen Mod
I tried it out awhile ago, and I initially thought they were way overpowered. After playing awhile, they seemed at lot more balanced. The sacreds are amazing, except they have a map move of 1, which really limits them. Of course, it's mitigated by the fact they're recruit anywhere. Or would be, if the forts weren't all expensive. And the Slann are really good battle mages, but I didn't find them to be very effective at too much else. For instance, not being able to use hammers really hurts the nation a lot. And they aren't able to take advantage of many boosters, either. I'd say they're right in the middle of the base nations. Of the 4 in the warhammerama package, I found the Tomb kings the strongest, Lizardsmen and Skaven about average (although some of the Skaven heros seem too good) and Ogres very weak past year 2-3. But all do seem to capture the feel of the tabletop nations, if not the same power level of the respective nation on the tabletop game
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