Quote:
Originally Posted by lch
Come on, that was on purpose! 
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I actually wrote it that way before I noticed the meme. But I chose to leave it in and to emphasize it.
Here are some modding-related tricks:
Sprites. Download an AllView map, download the sprite compilations, try out the different nations. When you have an idea about what you want, go through the game and try to find a sprite that has something you want.
Let's say you want a forest ranger. Tir Na Nog and Tuatha have green-garbed infantry sprites (some of them are units, some commanders) who start all battles with glamour. As long as your rangers don't have glamour, you're fine.
Take a cavalry unit and make it infantry. You'll only have to remove the horse, and do a bit of trickery with the legs. My furman avatar is a Horse Brother.
On the other hand, you can also take an infantry unit and give it a mount. Attach anything on a Wyvern and most people will see a wyvern-rider instead of Tuatha-commander-on-a-wyvern.
Mage sprites follow a formula. There's the robe, hands down and up, bearded or beardless face, and perhaps some ornaments. You don't have to follow the formula, but it's not hard.
Similar sprites are interchangeable. In my Kaleva mod, I used sprites from both Vaetti (MA Jotunheim) and Bakemono (MA Shinuyama). They are small and wear furs, and that's close enough.
Use attack sprite for base sprite, and base sprite for attack sprite. Easy way to make a "new" unit, especially if the original sprite is from a unit that's not too unique.
Changing colors is easy, and will make a huge difference. As an example, if you need to create a female sprite, look through the three ages of Arcoscephale (Priestess, Oreiad, Sibyl), LA Pythium, LA Ulm (Fortune Teller), MA Ashdod and LA Gath (it's easy to resize giant sprite to human-size), MA Machaka (Sorceress), the amazon tribes... The chances are that one of those sprites is close enough, and then you can edit and recolor it and (because Kristoffer is really good at sprites) it will look good.