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					Originally Posted by Psientist  AFAIK you can't #onebattlespell a custom spell, it has to already be in the game.  Maybe you can #selectspell mod an existing one to assign to a commander unit in-combat. | 
	
 Sure and copyspell it first so the original remains in the game. I believe that's the standard method.
I don't actually know for sure that #onebattlespell doesn't work perfectly so long as you /define your newspell first/. Someone should test that ;]