Re: Bug Thread: Discussion
I had a mod called death cult
All the units had gcost = 0, or negative. All had stealth.
Some of the units were - horsemen of the apocalypse. Death eaters. Eye collectors.
Some commanders even earned gems.
The entire idea was that they lived among us. And only when it was the final time of showdown (Ie., the end times).... would they appear.
They would have a capital, of course, A city of the damned. But as they would not own many provinces - most recruitment was done via a commander order, as well as some autospawns.
Many of the commanders had #onbattle spells - like darkness, terror etc - because research would be hard.
All in all it was a lot of fun to make. I got it about 87% finished before I quit....
And it had a really, really creepy feeling when playing against it - because you literally never would know when some of these units would pop up in your territories. And you would never know if casual PD would defeat them....
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