Re: Idea for a moddable AI
ANY change of the code at this stage is ALWAYS a PITA to ensure the knockoff effects don't bugger something else up nobody even dreamed was connected
Andy has likened the code to a bowl of spaghetti. It's more like a bowl of snakes ( and not nice friendly ones )
"Coding" as in big new changes to the game is simply no longer an option. For one, we've been bit too many times with things ( we are right now trying to sort out why a change that works great in WW2 isn't working in MBT and it's the "same" code ) and second "real life" is "interfering" with our ability to enjoy the "fun" of tearing the game apart to make what would amount to minor changes in behaviour.
That's the long answer to "no" and it's the same answer to everyone else with any ideas about tearing the code apart the chances of that happening are as near to zero as you can get.
Don
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