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Old March 15th, 2009, 08:47 PM
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Default Re: Necromancy revamping proposal

Quote:
Originally Posted by Illuminated One View Post
I like the idea.
But you'd have a balancing problem.
People can only be sacrificed once while gem/blood income is constant.
If the conversion rate is to low a death nation would run out of people to sacrifice sooner or later, if it's too high someone who just kills everyone and converts them into gems might have a huge edge against no death nations.
yes, I am aware that the idea would require fine-tuning to make it balanced.

I dont think it's exactly sacrificing, either, as it´s massacring the population in pillage to convert corpses afterwards. You could also limit yourself to after-battle conversions (or after-plague, I guess). It's less straightfoward

I was thinking on balancing it from the death dots required to cast (so that you cant just have any D1 wizard participating in the pop conversion), and make it so that the high level summons are way more expensive. Thus, making undead chaff armies using just necromancers (as opposed to mass reanimators for reanimation nations) would be more viable (I think that few of the death chaff spells -ie: longdead reanimation, revive king- are cost effective), whereas the better death summons (AKA: tartarians) would likely require massacring a good chunk of the population to drive them, thus requiring you to kill a lot of people beforehand, one way or the other.
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