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Old December 6th, 2000, 02:39 AM
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Default Re: Compiled Questions/Bug List/Wish List

Here are some additional bugs/questions/wish list items as sent to malfador. As always, if anyone has an answer please post a replay

QUESTIONS:

(6) The "Abilities.txt: file lists "Modified Maintenance Cost - System" as an ability, but the Crystalline Restructuring Plants use an ability called "Maintenance Cost - System" which is the correct ability?

(7) Fighter Bays II & III launch 1 & 2 fighters, respectively - should this be 2 and 3?

(8) Boarding party attacks use all of the boarding party components on a ship for each attack. Should the usage be one attack, one component or does using additional components give you a higher percentage of success (please explain how the calculation works regarding defensing security forces).

BUGS:

(5) There does not seem to be a need for Psychic Scanners II & III as they all have the same ability as Version I.

(6) When a ship is destroyed in a blackhole, the ships stats appear in the upper left corner and disrupt the menu/screen graphics so that you still see portions of the ship stats for several turns.

(7) The Amon'Krie General AI file has the demeanor/culture types reversed.

(8) When ships encounter a blocked path they chew up all their remaining move points moving back and forth between two points instead of stopping (and thereby letting you use remaining points to get them out of the situation).

WISHLIST

(14) Add a separate user-defined maintenance % for each of the following: fighters, troops, sats, weapons and facilities (similar to what we now have for ships) - by letting everyone define their own maintenance % - it would end the long debate on this subject.

(15) Game mechanic option upon startup to limit main weapons fire effectiveness against sats/fighters to a maximum of one weapon - one kill.

(16) Allow fighters to "reload" certain weapons during tactical battles

(17) Place limitation on number of missiles/bombs usable during combat similar to MOO/MOO2

(18) Allow different ships sizes (currently all are 1x1) similar to Armies of Armegeddon where there could be 1x2, 2x2, 3x1 and 3x2 units (planets could still be 4x4 or 5x5) this would allow the artists to take advantage of the larger canvas area and provide some pretty detailed ships and also allow for some disparity between a baseship and an escort.

[This message has been edited by Tampa_Gamer (edited 05 December 2000).]
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