Quote:
Originally Posted by DRG
Some are little, sometimes it's a matter of increasing the variables a bit to make it less predictable but some required considerable coding to achieve
Don
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A bit slow on the uptake here but begining to grasp the magnitude of the task you guys took on. No idea about programing but can sort of relate & if you just look at things like unit info which is in effect a data base its massive.
Cheers for perservering as I think this is the end of the road for this game no one is likely to take on a project of this scale again. If you look at most games offered now all the units would fit in one countries OOB & I don't know of any other game that has been constantly tuned like this.
Funny thing is the 1,000s of hours you have spent on this has translated into millions of hours being lost world wide playing the damn thing
