
March 16th, 2009, 05:05 PM
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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T8-10
FF> 231 moves for a look 7 tanks are still heading West & 5 more could go either way, they are to far away for him about 750m but both M3s & Ram move to engage resulting in a kill immob & damage results.
Realise lone tank is the same as in the last battle AQ1 & weigh up his odds, faces 5 at range that could hurt but Russian accuracy has been pitifull, think I have taken less than 5 hits so far. Also squad can smoke if it all goes pear shaped so we open up, they have very low rates of fire or something only 2 fire back & closest did not possibly he was buttoned. I love this guy 5 shots 4 kills & other 231 who has lost his MG damages the other.
MMG scout & squad attack cav routing & killing 9 men. Another MMG & sniper are in the area others still on the way. Have to unload back a bit or tanks will fire at trucks.
NF> We need to rescue the scout so one scout moves up undetected & routes clearing path for a sqaud to try as can't risk firing the wounded scout. He is detected but manages to route the squad. A few squads move forward as arty fell just ahead & we kill one & the rest are in a sorry state. 2 tanks are behind trees in a position to move on flags so both Pioners set up possible ambushes, Mk4 moves behind to exploit if don't kill. 2 M3s move to cover as best they can.
MMGs here were going to use rough on the ridge but LOS from now is very restricted. A scout is heading out looking for Soviet troops
CF> M3s kill 2 & ATG gets 3rd Platoon transfering here is on the way but all other squads are stuck. All armour moves forward 1 M3 leaves hill & kills another BT that I knew was routed behind some wrecks, another goes to exit & recieves fire from squad & T-26, T-26 is at range though & Pioneer LMG in SF routes the squad
SF> Russians definetly do not fire much Mk2 kills BT but it takes a few hits even at 150m, M3 on flank kills another 2 BT. They fired 2 shots between em all missed.
Now its tricky half my troops are pinned but I know 2 BTs are on the other side of woods in same hex & I want a look before CF moved up.
Units furthest South took least arty & have a brandenflash equiped squad by tanks. They are ready so its a risk but he moves into trees as has Pioneer for backup. Looks like arty hit a few of his forces theres a routed squad adj & a buttoned T-28 100m away. Assaults first tank immob &, loses a man to fire to the other before killing with W key then does the same to the other. Pioneer has moves up to T-28 it fires but misses as firer is paniced so flames it routing, he moves onto flag & losses a man to a squad, places smoke. Ram kills T-28 & 2 squads + Mk2 move to cover flank heading for the ex rider.
Scout & squad head out for a look taking another flag within 300m are squad maxim & 3 T-26s, further on we can see 2 more T-26, 2 T28 & a BT at 500-700m
These are hidden from CF & as its a meeting its only right I attack, one tank in CF can see 2 of these tanks & one did fire at him so MK3 moves into trees recieving 2 shots at 13% & seeing another BT fires & misses but is hit for no effect by BT as more tanks start firing. Other Mk3 moves up recieiving more fire at last all but T-28s who are furthest back are firing. Have to pick targets carefuly & 251/10 has to help as miss quite a bit. Destroy one & damage another T-26 3 times so hes running. Wreck now blocks view to all but running tank, as I said pick targets 
Scout & squad route maxim, HTs are moving to flank in a vain attempt at AA defence while avoiding arty
AA is covering flank force & trying to get position to at least fire after the event down South, lots of arty though.
AIT> Arty seemed less that go mainly batteries firing about 4 76 & 2 122 only one soviet tank hit for no effect
FF> They seem to have mainly turned back all fire by group furthest West missed But AQ1 killed & damaged one while 231 here got another
NF> No cav came forward this turn & tanks avoided Pioneers but walked into the path of both M3s
CF+SF> All fire missed things look a bit er dodgy down South
T9
As arty died a bit AA makes a move to get closer, hope planes wont be back till next turn
FF> West party kill all 4 visible tanks strangely closest was the tough one taking 3 hits then 231 sticks a nose out sees 4 tanks heading SE & draws fire so nips back to break the lock before moving back & making it 3. They are now heading back but BTs are fast so we won't make it.
AQ1 & 231 get one a piece & both move 1 hex to try & get a better view round the woods. Due to wrecks 3 tanks I know about will not arrive this turn but stuff could be closer. Squad sniper & scout are heading for a look round the woods to. Other squads coming here have veered into woods as think cav & tanks are running through. Mk4 is close & ATG has deployed to assist AQ1
NF> Minor problem here 2 pinned cav in same hex bit of Z fire including the MK4, scout moves up routes one & still not seen, tries against other it fires back so squad comes to help. All move forward killing 4 cav Northern most find 3 squads pinned by my arty over 100m clearing, manage to route 2 without loss killing 6 in one squad. The other scout is being rushed to my rear to save him.
M3 near here kills only tank to make it to level one & 3 are heading for the woods, there is a 50m by 250m straight clearing just North of flags that units coming from FF will probably cross.
The forward scout moves & finds 2 squads nearby so withdraws to cover, moving to intecept pioneer finds another, man down but flamer deals with him.
CF> Arty let up means troops move forward pick up ATG as they seem magnets for the stuff.
Armour needs to help out SF but the avenue in the smoke seems to have shrunk, it may still be possible to bother a couple but the attempt fails.
PioneerLMG routes squad near tank then we are facing 3 BTs hard to get to as trees cover & 3 T-26s wrecks are a problem here.
Mk3 thats just come off the hill has 5 in sight range to BTs is passable & others will have to engage close up so it kills a T-26 getting hit once but ok, another immob a 2nd T-26 its running so low priority.
First tank to move on BTs takes loads of fire spot 6 more soviet squads 3 within 150m as my lead troops have a restricted view now. Mk3 is heavily suppressed so backs up to protect flank & manages to route a squad. Next Mk3 engages BT at 150m but it takes 3 hits to kill him that was not in the script.
Gets worse as realise LOS is blocked when next tank tries, had hoped these 3 tanks would destroy BTs as short moves but have only got one. Now 2 tanks that were going to try & support SF albeiet limitedly have to save this lot. They get one but have to engage T-26 as its their major threat, kill it but we end the turn in a vulnerable position tanks have no troop support & turning to engage could allow flanks not to mention assaults could be on the cards. Due to low exp they should not make it though as need to move first.
SF> 350m away are 3 T-26s & a BT, just behind are 3 T-28s, consider pulling back but decide not to.
Mk3 Fires at BT misses as does all fire at except a squad with mortar who hits so my squad routes him.
Other Mk3 fires T-26 down & he takes light damage, alternate fire if we can take down another T-26 may restrict view.
T-26 down one T-28 obscured, 251/10 kills another hiding 2nd T-28, It takes 3 hits by Mk3 to kill BT.
251 has very restricted view & is nearly out of APCR but moves & engages T-28 buttoning with 2 hits before moving to increase range & cover area behind wrecks. I know there are 2 tanks in there possibly more & both these & some CF tanks are targets.
Squads move & face a scout & 10 squads one routed, kill the scouts then get 3 squads running but mainly concentrate on squad in hex with T-28 buttoning further. 2 HTs fire at this squad to & while exposed are in position against air or to become targets. Ram breaks cover briefly scoring 2 hits on T-28 before seeking cover.
Squad on the flank moves to engage but finds another squad & T-28 within 100m, facing 3 targets with only Mk2 in range to support withdraw & units here set up a possible ambush inc flank Mk3
AIT> no arty at all but the battle has stepped up a gear as infantry engagement becomes more frantic, we probably killed 3 times as many but there were problems.
FF> nothing to report but cav has made it quite far through woods & is coming from more to the South than expected. caught my lone squad here napping killing 3 & destroying truck that dropped him off.
NF> lost a couple of men but killed a cav, more new squads than I would have liked we are outgunned quite badly.
CF> All squads are routed & all tanks on both sides survive unscathed including a T-26 that makes it to level 1, its routed though & BT does not look to happy
SF> Few problems here visibility changed & the 2 squads that were supposed to ambush became visible through trees, one was routed & the other lost a man managed to route Soviet squad. 2 other T-28s here turned towards units by the flags.
Flag force is all intact & killed buttoned T-28 & something else but it was a bit tense I think only inacuracy of fire saved the day. Big infantry firefight here as well but most of his tanks are probably gone now.
T10
FF> We have missed the boat here, scout moves out past the trees there are the remains of 2 cav but also 4 BT-7s heading for the trees. Mk3 here would have poor accuracy if moved to engage so stays put with ATG to engage 3 I know are on the way. As the BTs are pretty fast I could have problems getting into position before they arrive near flags & some could well be in the woods already. MMG can see 3 conscripts to NW, don't bother firing as nearly 1k away & will give position away to the tanks.
NF> facing some big problems here stuff coming from flank is arriving quicker than I had anticipated & in the woods I have 4 squads faced off against 9 ready ones whom originaly I was trying to flank but we just do not have enough men in the area.
Firstly slightly South kill T-26 then deal with 2 squads find a 3rd & get him running to. Scout confirms my fear by having alook round the smoke from a line of wrecks. He sees a conscript & there are bound to be more so I can only spare a few units here to go help in the woods. 3 tanks + a few squads enter & manage to get the ATG sort of in position. He needs to be in a place to take on armour but thats protected from cav, only time will tell if it was a wise choice.
2 squads take up position as well.
Time for the faceoff in the woods,
Scout moves up fires & routes then decide to move up Mk4 as it can engage 3 at 150m & manages to route one.
Squad fires managing to route another but a new squad is seen as it returns fire.
Switch to pioneer LMG & he gets off several shots before he is spotted routing 2 more.
A bit more fire is exchanged & a couple of my squads have to leave the safety of the trees to get targets so we are more vulnerable next time but at the end of it we only lost a man have 3 targets in sight one of whom is routed.
SF> there is no middle force now really they are one force Mk3 kills lone tank then another fires at T-28 coming from the flank but as I thought just out of range to damage, another moves up & kills it. This leaves the original 2 Mk3s facing 2 T-28s one of which dies instantly the other turns out to be a tough cookie taking 4 hits before dying. A few tanks have moved but on the whole I do not want to move them esp the couple of HT that are in position to interdict air threat, few that have targets fire at the dozen or so squads & I decide the Ram is in a place air is likely to go for so move it. Troops manage to move forward slightly take all flags & find more squads, there are few casulties on either side we lose 2 them maybe 5 or so. Units on the flank are not in a position to move forward but do manage to strip tanks of their escorting troops getting them running here.
AIT> My FOOs can't see a thing but have given up attacking on board arty as switching most to support NF in an attempt to stop them getting squeezed.
Only light arty hitting NF in area cav will appear from, looks like the AI had the same idea.
Planes did not come in so could have got better AA positions, the thing is now do I stay with a small chance of hitting planes or bug out as arty is a real posibility.
FF> He let me down all fire missed, scout can see 7 tanks running for the woods
NF> Managed to beat them off but at least half a dozen new squads piled in. Scout on North corner needs to withdraw as he reports they are flanking.
Cav scout appeared to near to my ATG but 2 sqauds that had just made it to the area killed him.
In the centre BT-8 & T-28 were routed.
SF> Stuff here mainly did not move but 2 new T-28s showed up ones now burning. Also think vision changed slightly as my mortar droped on a group of about 8 causing all but 2 of them to vanish, they could be using wrecks for cover though as now have 6 in a line.
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