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Old March 17th, 2009, 01:19 PM

rdonj rdonj is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

In the previous game it didn't quite work out coordinatedly. We had fixed starts but did not know them until the start of the game and some people were given access to the enemy, and some were not. This one will be on a larger map, with fixed start locations also. It should allow everyone access though. So it would be more possible to play for the team by having some players forge and others take up other duties as theri primary responsibilities.

Pyg, in the previous game you probably would have been right about that. In this one I am not so sure. The vet team in the first game was very weak magically and did not have room to expand. In this one I think overall gold income will be much closer, plus the vet team will be able to make much better use of their magic. It's a pretty strong disadvantage they're at at the beginning, but if you bump their numbers up too much it will be almost impossible to give the noob team any chance of victory.

Grudgebringer: That's the point! This is a game intended for people who are not that practiced at the game. The point is to learn by watching all the horrifying things the vet team comes up with to do to you. Think of it as a crash course in magic 101
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