T14-17
T14
This is a graphic representation of why you should keep a mobile reserve so you can sweep in & quickly eliminate areas. As it is sort of building in places & considered withdrawing FF completly for this purpose but what the heck charge I say heavy losses will upset them even more.
FF> tanks engage & a MMG is nearly in position, the 3 or 4 troops are trying to work there way a round in the woods with one of the tanks. This has to be more of a holding force than anything for the moment though
NF> 3 tanks & a squad move to area I expect Russian armour to appear the rest continue pushing forward trying to cut off Northern units, Mk3 kills a T-26
The group slightly to the South can I think be kiled pretty quick by MMGs & tanks that were going to help so they are working along the side to spring the trap.
SF> most of the transport is here all but 2 HTs so close the gap fast & MMGs are now in place, not quite in position to start the kill fest so just a couple of squads & the last tank here died. Troops firing at nearest units & vehicles spreading the love further back to keep them running. Flank guys are nearly all mounted & about to burst out of the woods, if that goes ok once they hit open ground they will race past & destroy the units here in quick order.
AIT> The SF is a lost cause for the Russians as they are mainly in open ground when one fires the hail of fire wipes the floor with him.
NF> was expecting the SF to have this problem not here Mk3 has lost its main gun to 76ATG at 1.5km, 2 more T-26 are dead. The tank in the woods did not go the way I expected but squad took out its tracks, squads are still piling out of the woods to our North & against the FF
T15
FF> Tanks have stopped any further advance in the open off the hill but working round in the woods is proving difficult with so few units, encoutered another 3 squads & a maxim
NF> thining out units to the North is going well & pushing further to try & stop any surprises reaching FF, destroy the tank in the woods.
South part place smoke & Mk3 moves to cover, MMGs make a real mess of tightly grouped squads ATG kills a Gaz that has turned up.
MMGs have to give up there killing spree though as loadup as does sniper heading for the 76, I think it has a restricted view when get closer so getting a bead might be a bit hard but troops are going to have to lead from now on to check LOS.
SF> the units on the flank drive into the open several overtaking squads, its all clear & they stay unloaded, by the time AI has its go most units here will be wiped out. Arty smoke is in the trees just ahead of them.
The fate of the Soviets caught in the open is horrific MMGs did their thing firing at groups probably killing over 20 men then squads moved forward. Our numbers probably equal theres now but we are in a lot better shape. Had to move all but one AA as arty was to close for comfort but vehicles are generally not moving as IL6 could be making his next pass. Also want infantry to give me a heads up on whats in the woods we are heading for, its hidden by grass & wrecks at the moment.
AIT> FOOs have good views again plot one 155 on 76 as they are the only things exept my batt that will reach.
Arty has stopped in places including arty park which is the only place it has had any effect, IL6 targeted a Mk3 but no problems & a reasonable amount of fire was sent its way but it left unscathed. Everywhere but FF we are chewing through ammo destroying units.
Bit worried about flank its been stationary for way to long & another 3 or so squads piled in to the fray
In the centre missed T-26 but 2 Mk3s have it locked & killed a Gaz that was running with it.
BT-7s are on the way to & have put a dampner on where units going for the 76 can move to.
T16
FF>As I think most units at ground level have had the stuffing knocked out of them units there move forward including MMG & ATG who catch a lift, not sensible closing range with these but suspect arty is on the way.
In the woods sniper routes several units to let others move forward but misses one & MMG here is 2 men down, have to watch as both snipers are nearly out of ammo. A Mk3 & squad have nearly arrived to lend a hand.
NF> in the woods have a bit of a moment when a squad runs across 2 maxims at 100m, major support effort & some smoke save the day. A Mk3 risks a move to a position that might get him a shot at incoming BTs, its not threatened by known 76 but is visible so 2 squads are tracking him to place smoke if required.
Have a few moments in the centre while moving up long range stuff (MMG ATGs) to woods so they can fire at anything spotted in distant woods. Come across a concealed T-26 & an AAMG so some evasive action is required, cant engage T-26 so try to get position
On the flank pay the price for using transport as a HT brews up killing all on board, another squad & Mk3 kill the offending ATG.
In the open we just roll forward with all guns blazing watching the body count rise, in one area FOO is leading SMG blazing & squads are picking them off as he gets them running. Sending a truck back to take central flags as I seem to have shot straight past them in the heat of the hunt.
AIT> Arty started on mine agian killing 5 crew & destroying 10cm Mtr, it also got a flakwagen.
FF> lost 4 men before they could silence a maxim but only a couple of new units turned up this time.
Squads assault failed on T-26 as did shots at it, one squad out of 4 with AT capability is not enough I feel as I can never get the right guy in place.
Despite having a half decent view in the middle the BT-7s have vanished
T17
Well I have got to get used to my units capabilities not used to having such huge numbers of enemy running but its not hard to keep them at it. Keep nearly everyone running apart from FF & even the guys there in the open seem to have broken. As said before the Soviets are very poor at this stage of the war & sneaking up on them seems easy. I would rate one of my squads as being worth 2 or more Soviets so being heavily outnumbered is only a problem in close quarters fighting. Tanks are getting good to found those BTs & 2 tanks moved 150m before destroying them at 500m with shots left.
FF> manage to get most running in woods will have no problems taking them down it will just take a while. have to be carefull tanks don't run into guns
NF> Chasing most have exited woods including tanks now I have eyes on the ground, find a couple of AAMG but kill without loss though MMG firing at 76 does not fair well losing 2 men. find Soviet HQ near the centre. Squad immob then kills T-26
SF> Front units on foot starting to get sight into woods most of the rest are loading up as falling behind, flank has killed everyone & now takes out a new ATG & attacks mortar. Full round up of forces next go.
AIT> placing smoke in front of FF & arty routes 76, flak dies to a 37AA at over 2k, if there is one unit I have trouble keeping alive its these guys as its hard to judge a position thats safe from enemy fire but not likely to be hit by arty.
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