Quote:
Originally Posted by namad
the more research the faster players can die... if you want to make the game longer you make the research more difficult.... maybe we can get someone like ironhawk or QM to comment on this but i am almost totally certain that your change to settings will only serve to decrease the total number of turns played before the game is over
i'm not saying thats a bad thing... i'm just saying it seems like you can't make up your mind between a high magic game and a long drawn out game... and it'd only be fair to change the description to match the settings
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Generally, I'd agree, we'd also increase pd as well to drawn out the game, and increase the prov/player ratio. But as Ironhawk has said the intent in this game is to quickly familiarize the noobs with the magic system. Will it shorten the game, perhaps, particularly for the noob team who don't know how to use it effectively, but I think we can live with it. I want a long game, but not forever. Also, there are different dynamics in a team game.
Since I've never played with easy research, exactly how easy is easy? If you've got a unit researching at 12 per turn in normal, does this mean, they now research at 24 in easy, or 6 in hard?
If it turns out that it is too quick like 4 or 8 times normal, then that might be a concern.