Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Septimius Severus
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
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Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.
As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
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What else scares you about the settings?
The vets should have an definate advantage with easy research and extended play (past turn 20). It was your own suggestion.
You guys have first nation choice, you may choose the nations generally banned in other games (such as Hinnom).
I shall keep the noob team as green as possible. You've got veto power to boot.
What else do you want? Come now. Will you not indulge me this time around? (as I have done last game), do it for your vet team, avenge your loss.
More prov doesn't necesarilly equal less fun, every player has their own preferences. It also means more income to support larger armies, and diversity of non-nation recruitment. 15 vs 20 is no big difference.