T5-8
Incoming groups
TG BG for top & bottom TC BC for top & bottom in centre.
TC> ATG kills a BT moving to crest the hill & this was not in the plan both Rams crest it & kill 2 BTs that are on it, they were supposed to be back up but all I had help arrives
BC> 4 tanks get in position & realise another that was going to has lost its main gun in a bombardment.
BG> 57ATG kills BT on road
Sorry a bit basic this one phone call but I am not doing much mainly waiting.
T6
AIT> A couple of batts started back up & a load of mortars droped smoke, North village has vanished & its probably about time for T-34s to show up.
slightly down from that 2 BTs & a T-60 try the other road & we get 2 of them, 3rd will die as under several guns in fact just did it. The AI seems to have its sensible head on for the moment, once the first died the others tried diffrent routes
TC> Rams got 2 BTs & just had them kill another 2, Mk2 got one as did a Mk3 then Mk2 kills another followed by Mk3 moving to kill the last close one.
Units here have to move to take up position for follow on forces here which are nearly all BTs, over 30 of them.
BC> force here is mainly BTs with T-26s following on, killed one but open up now getting another 9 & damaging 2 more. that leaves 6 BTs & about a dozen T-26s
To conclude turn 6 tanks & 251/10s move up & infantry is trying to get away from tanks as arty will probably be inbound, very much a case of 2-3 turns & move I feel. Will call 251/10s HT10 from now on its to long. Also will try changing to reporting AI turn in my next turn as think it makes the flow better as you do not need to remember last post so much so all posts will start with AIs move & arty report >> fast forward to me.
T7
Wow that was unnervingly quick response time, only on board but one Ram got pummeled as did both positions tanks were in & AI is still being clever & multi routing rather than piling everything into the same hex. Some stuff landed elsewhere & its being surprisingly inteligent picking spots one of my MMGs in running.
TG> KVs have vanished but 4 BTs come through the village & are picked off by near Mk3s there as exit smoke, a T-34 takes a more devious route avoiding tanks but is visible to 2 near squads who fire when a squad enters its hex >> They are both in ready status & my squads are ok so thay attack the squad routing it & buttoning T-34 it does not return fire. Squad in the smoke sneaks up fires his brandenflash & misses on 73% ducks well though & trys again watching in dismay as it leaves a slight char mark on its hull, Mk3 wades in & saves the day.
Letting the running squad go as expect more & think the KVs are going cross country further North
TC> A BT comes round village here & squad immob it then I use a Mk3 to kill it. 4 BTs climb the North side of the hill & succumb to Mk3 fire. the Ram thats ok gets one coming over the top. There are a further 9 at level 1 but only 2 Mk3s & 2 HT10s got into position to take them on. Damaged a couple & one lost a track >> The Mk3s have been at the brew alternate shots to break locks but pissed firing means all they manage is one each, the HT10s do better getting 3 the rest are now hidden.
BC> Damaged one killed another most have vanished due to smoke >> Only 2 in sight & easy pickings as not close enough to fire back so they brew up
BG> rather than plowing into the 57 they tried going round which meant they became visible & somebody pulled off an extraordinary shot at around 1.5km straight up the tail of a T-26 >> The smoke here has cleared there are 3 BTs & 2 more T-26s, 57s take a T-26 each but one is spoted & losses a man as it took 2 hits to kill.
I am seriosly considering an armour charge, push forward unescorted then fall back this will hopefully mean I avoid the arty & my troops are not near where it falls.
The only problem is if arty drops behind & I need to run things could get bad. Decide to move nearly all tanks forward & most troops back, when infantry turns up in force we can fall back till then priority is trying to stop troops & transport becoming arty targets. Going to fail due to sheer amounts of it I feel.
T8
Arty more smoke & apart from wasting on flags worrying as very close to several units, moving is not an option as no place to go except perhaps to where its falling when it stops. Its hitting areas tanks were as well & most smoke was placed sensibly, starting to get to me pyscological warfare I am scared to move but I don't want to stay still either.
TG> The exitment is here can see a KV 1km away kinda were I anticipated but T60 & 3 T-34s came through the village (think a BT to which died) along with a platoon of squads. My squad platoon managed to route all but one squad & attacked a T-34, one squad hidden near the village killed a runner. Missed the T-60 & 3 Mk3s here had problems destroying T-34s. The one the squad attacked was alright as did not return fire & died. Killed a 2nd but even at 300m it took a decent number of hits to get the job done. The remaining 34 & 60 are now hidden from view & just South of the village another T-34 & T-60 were engaged by the next force killing T-60 but shots on T-34 just bounced >> 2Mk3s move to get position on T-34 squads try to killing a couple of men on the way. Set filters for Mk3s so they do not fire at infantry, good posibility one is going down & worried about arty falling here to. A platoon is working its way NE to try & get on reverse slope before KVs reache it.
TC> 2 BTs come round the village Pioneer immob one & Mk3 gets another, 3rd tries coming through a gap between buildings & Mk3 damages. They also kill another that comes on there side of the hill which now contains a pile of wrecks. Pioneer & squad engage a squad with troops from TG, it loses 3 men pioneer 1. Also engage a T-34 just South of TG as mentioned
4 tanks make the hill top resulting in 2 destroyed & one routed. HT10s do a great job stopping tanks getting that far stopping 4 between them. 2 Mk3s here got another couple still pissed. Wreck line means they can't see to stop much more >> At about 500m it takes 11 hits to kill the T-34 on top of what its been hit with already, then kill both BTs here, some of my tanks have 7 shots. Mk3 & Mk4 move getting BT & T-60 in sight, they kill T-60 but pioneer has to route BT, he then moves with another squad to near T-34s location in case another turns up.
Mk3 & Ram kill 2 tanks on the hill & prepare for visitors.
HT10s one moves to hill top, others kill & damage a BT one is running for an ammo truck now as out of APCR. 2 Mk3 here get position killing a BT & damaging T-26, there are still 9 tanks here I know about. Infantry here moves into a dip between hills getting ready to recieve enemy troops.
BC> smoke dropped here ruined plans only one kill >> All but 1 tank in platoon (5) move destroying 3 BTs, they are heading NE to help finnish off over there if nothing more shows here. Can see squads here AI has kept its forces pretty much together.
BG> Half expected arty or tanks to get 57 but he killed them instead, troops here have fallen back expecting arty.
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