Thread: AAR Balkans N. Africa Leg
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Old March 20th, 2009, 07:54 AM
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Default T9-11

T9
Well arty routines are working this game, 57ATG got slammed including most of the area catching my squads to as did not pull far enough back. So did the area by the lower village where pioneer keeps attacking. I had moved a few more up as T-34 appeared there they are questioning the logic & coming back of there own accord. I am assuming you realise not reporting all fire lots of misses as well & some damage that I just can't remember
TG> KVs started shooting but set to ignore, not quite sure here as a bit frantic but squads sent several enemy squads running & had a try versus several tanks. 3 T-60s & a T-34 got taken out by Mk3s >> As it stands just N of village are T-34 & squad that took a diffrent route.
On the road in the smoke are 2 T-34s & a BT with a routed squad. I have 2 squads on either side of the road 3 within 100m one adjacent to all of them them, he has no AT weapon though.
Squad routes squad by lone T-34 buttoning it so Mk3 risks a move taking fire including from KVs, shrugs off a few hits & kills it with 2nd shot then moves behind smoke. 3 squads have a go at tanks finding a maxim squad & another T-34. Place smoke to screen T-34 & maxim then route & kill squads. Lose a few men but route a T-34 & kill the other with last AT round. Mk3 Moves in kills T-34 & routes BT. Other squad & Mk3 take position in hopes of engaging the last. Also seen 2 BTs S of village pioneer is trying to get position on. Also have a funny feeling KVs are not going to approach quite as anticipated
TC>Pioneer & a squad that moved to area T-34 was only caught the edge of the arty they have ended up sharing a hex as squad ran, had a go at 2 tanks which they are currently adjacent to, also routed a squad >> Mk3 +4 come to their aid & between them kill both tanks << (back to AI turn)
A couple of BTs die on the hill nothing is left in sight.
2 Mk3s & HT10 get another 2 or 3 tanks working on T-26s now with 3 in sight >> they make that 2 squad moves sees more falls back
BC> think they got another smoke is still a problem as moving fast none to accurate either >> get a BT & T-26 change my mind decide these 5 tanks are going to hold the line from here to the South along with ATGs while everything else cleans up to the North. One Inf Company will support as troops are visible but they will fall back engaging at max range as much as possible till the armour is dealt with. They will only advance once North force has swept behind them, well thats the idea anyway as exp means we should be a lot better at distant fire, maxims might throw a spanner in the works mind.
BG> not surprisingly crew is running even my elite squads there are not happy, the immeditae threat is 2 BTs with a load of T-26s on the way. 2 remaining 57s take out 2 of them but one is going to be seen by squads soon as not far away. My 2 remaining ATGs are on the way trying to weave a path through the arty.
I have 16 arty telltales out of range exept for 155s who are targeting a group of 4, 2 can reach squads in South so target there to try & give 57 a break. Rest are hitting just behind villages. One of crews has recovered & is back at his mortar, forgot to say CB fired this go. Probably just going to fire a full salvo (2 rounds) & move my arty its slightly outclassed.

T10
Well no sooner does one unit reman its gun than another gets plastered, the arty planned down South will not be happening any time soon. Also its a good thing nothing made it to the hill top, I moved forward slightly but it carpeted it, HT10 died nearly dead scout & tanks wanting relocating to show for it.
TG> KVs are being annoying & carefully avoiding ambush points, T-34 appeared but both Mk3s missed I think a squad got him. A heroic effort by the squad in building on road edge had him scare off 2 squads & 2 T-60s who have vanished into the wreckage. have a funny feeling he had a go at BT coming round the village to as its running for no reason I can see >> I would like to withdraw Mk3s but it will leave troops alone & I know some T-60s are about to turn up, positioned tanks last go for this eventuality so only one has to move. They are in position to get a side shot on first KV at about 200m if it does what I expect,
2 have APCR left. Squads move sideways to at least button T60s we hope, another 6 tanks have moved this way to help inc Mk4s as planning to break out shortly & they are the infantry specialists. On the way they kill 2 BTs just south of the village.
CT> somebody got a tank trying to come in at the north end & 2 M3s racked up a couple more T-26s, they are going to need help as we have been ignoring T-28s here as harder to kill but APCRs gone >> scout on hill that was far enough forward to miss arty enters the pile of wrecks, he can see 4 BTs & 2 squads about 500m away. Tanks move up & one that avoided the arty enters wrecks killing a BT. both southern Mk3 role forward damaging a T-26 & adding another to there tally. HT10 moves to cover its going to squad support role.
CB> some very poor shooting went on here only adding one to the tally, they got distracted to by a squad that poped up a lot closer than I was expecting >> They make up for it killing 2 then move SW immob another T-26, they also route that squad then a squad crawls out for a look finding another 3 pretty close. Squads further back HTs & Mk2 try to target but find grass stops so break cover to move forward. All 3 squads & sniper near enemy climb the rise, sniper has an off day only managing to pinn so squads take 2 shots only each managing not to give themselves away & route them. Can see more squads at max range & other squads are trying to get in position to spring a surprise up close using wrecks as cover
BG> 57 recieved fire from squad & now faces 2 BTs one is damaged>> One tank from CB force pulls off a great shot vs damaged BT terminating it but its to far away to hurt the undamaged one. 3 squads move up routing squad with LOS to 57 at max range, wanted to move it but it has to kill last BT. One of my ATGs is in position as best as its safe to use transport, 1.5-2km of open here with fields & grass to South making view a bit eratic. MMGs are moving up to now arty has stopped near by.

T11
Dodging this arty is hard more stuff hit mainly tanks but avoiding 155, also CB again my batts doing a great job think thats 3 now. Just 3 Forces now really so going to normal method
TF> KVs are not playing making good use of drifting smoke, T-60s got attacked by squads killing one & routing the other which tried the road again, what is the maxim up to? Just south of the village Pioneer bagged another T-26 he is nearly out of AT stuff, In the village a few 100m South running along road \ a regular squad immob a BT the other turning to try a diffrent route & vanishing >> The squad on the edge of the village tries the tank & fails but he recieves fire from the furthest KV through a gap in the buildings, can I take advantage of this? He moves further into the village routing 2 squads.
Closest KV is behind the wreck of a T-34 in reach of 1 squad but 250m from tanks, longer if move to get in sight rather than run adjacent through the wreck. 250m back the other is in good order & covering the first. From now on unless I state a squadAT it has no AT weapons.
Squad fires at enemy squad in near KV hex routing & buttoning KV, next crawls into wreck hex & throws grenades at him before killing 2 men in adj routed squad making it run. Don't think this guy will make it but squad leaves depresion along the road 3 hexes to far KV, loses a man when gets close.
Mk3 that just arrived heads into village as reasonably checked to fire at far KV but discover need to be in building to see him so it kills the T-60, sees maxim on the road so kills 3 men.
Commited now so squad moves around far KV then attacks, hes taking loads of fire from new units & a squad unloads from KV which had not anticipated. Nothing for it he takes on the squad ignoring losses & sends it packing, the KV seems to have given up but both may still fire at armour as have shots.
Part B goes into effect & his mate sprints along the road deploys its AT weapon & says goodbye. They can see 10 sqauds & 7 tanks 3 routed inc a T-34 at ranges from about 3-700m, scout here heads East.
Time for the other one Mk3 thats out of APCR takes the long route keeping as much distance as it can but does not draw fire so next moves adjacent & puts 4 rounds into it, job done time to move out & take the fight to them.
Squad in lower village kills its BT then pioneer LMG crosses the road into houses taking fire from a good shot on the road, 3 men don't make it, more units seen on the other side need to place smoke, Mk3 enters running down the road & dealing with the offending squad.
Squads move into the line of wrecks between the villages & accidently expose a Mk4 here so place smoke as targets are growing, squad finds its self adjacent to a T-28 & routed squad so tries them Mk3 kills it. MMGs & squads that have being staying out of trouble load up, getting them forward while avoiding arty might prove to be a problem taking sweeping as in slow routes if I think the area is dangerous there is just to much of it, still looks like air is on hols.
CF> Ram kills the only tank to make the hill, all other fire mainly missed or no effect vs tanks & the 2 slightly South need help as they are facing 9 tanks & some are getting close enough to hurt. Infantry here fired a bit pinning some stuff >> Scout moves off hill top there is a full company & GazAA about 500m away around the road heading to the lower village. I have no other infantry here & LOS is not so good 3 Mk3s & Ram move up killing 2 tanks but Ram is caught in his own little battle with a BT, not sure of the outcome here. They cannot give anymore help to the 2 tanks but at least they only face 7 now, safest goes first & destroy 2 T-26s. Ignored T-28s as want easy kills to reduce numbers but try now & miss so more from worry of inbound they move into the small gully. pioneer drops back in it & uses to work nearer T-28. HT10 breaks cover & kills 2 BTs before moving by squad for him to cover with smoke, doing sterling work these guys have a nasty feeling arty might get him though which is why 231s are nicer as can shoot & scoot, Pumas are even more fun.
Troops take some shots but both that try moving forward find more units man down, realise guys trying to spring ambush will be seen so try to clear 2 squads here but generally just pinns though sniper did better this go, have to use him sparingly as has 7 shots so can burn through ammo fast.
MMG catches a ride to the hill in hopes of getting group round Gaz in his sights & Mk2 with 2 HTs move to give long range support verses South units engaged here. Slightly risky as I know 2 BTs are here but hope couple of NF tanks that are staying can deal with when they appear.
BF> Same here only 57 had targets & it missed with great consistency. Squads fired at a few units routing squad closest to it >> Squad moves onto small hill 10 squads & tanks are visible, T-26s & 2 T-28s there are also 5 GazAA & an FOO truck, guess which target is important its at the back though.
Its to late for 57 to bug out as hes seen but for longevity he has way to many targets to fire. One of my ATGs has quite a good position on the flank the other is really miles away missed the boat for a safe approach. 57 crew is on his way back to man his gun & troops are just jockeying for position. my Foo here has a good view shame most of the guns that could hit here are out of commision.
All HTs have been relieved of AA duties rolling
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