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Old March 21st, 2009, 04:32 AM
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lch lch is offline
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Default Re: Wow, and the games grind to a halt.

Quote:
Originally Posted by Gandalf Parker View Post
I also host games.
But I havent had any hosting requests for quite awhile and havent been in the mood to generate interest.
Yes, as do I. But as you already say, there are no requests for hosting here, I only host Dom3 games for another gaming-related forum now.

Quote:
Originally Posted by Lingchih View Post
pbem has it's advantages. You have a whole list of old turns that you can look at, if need be. That's the main thing, I think.
That's the main point that makes them popular among lazy people, I think. I'm doing backups of all my turns automatically, but few other people seem to do that.

Quote:
Originally Posted by Lingchih View Post
Network games are nice, but they seem to be more suited to blitz type quick games.
The only real difference is in the transport medium. If you communicate directly over the internet, you have instant gratification but can possibly run into firewall problems for radical setups; riding piggy-back on Email should overcome this by being a more indirect approach, but poses a couple of additional problems on its own, like spam filters for starters.

Quote:
Originally Posted by Jazzepi View Post
I used to dislike pbem because of the slowness of downloading the attachment, overwriting the old .trn file, reattaching it, etc. But at the end of the day, the ability to just work on the turns in pieces, and then submit it when you're done is too valuable to me.
You can do the same with network games, and it's usually the advised way: Grab your turns online, work on it offline, upload again when you're done. But people have to be taught to do this every time, yes.

I don't want to shift this thread into a discussion of the merits of PBEM vs. networked games, though. I merely wanted to provide some historical anecdotes to the OP's post, how it came to this. I'm happy with the way that things are now, as it seems to have addressed the trade-off quite well, how much time an admin has to put into a game, and a user has to.
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Last edited by lch; March 21st, 2009 at 04:42 AM..
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