Re: Balkans N. Africa Leg
New Battle
Mission is advance so using map 208 Opostka as we have not had an urban engagement yet. I have placed the flags quite far back so will have to make my way through the woods & then the town. Furthest forward flags are major buildings in the square, others are further back to either side in building groups.
Visibilty is 22 turns 29. We are about to take our first town perhaps so long as it does not put me on the defence next time might do downtown & pretend this was the burbs.
Force
Downgraded a bit to cheaper stuff
Mk2 > HT10
Two Mk3 > Mk4
Support
3 Ju88 with 50kg bombs
The plan
Reserve the right to change but we are to cause a diversionary attack drawing off forces from the main strike
My setup line is exactly one hex behind the bridge on the only E>W road into town, as this is one of only 2 bridges across the stream we are going to risk setting up some units near to it going to be a bit of a traffic jam but banking on AI just had its good arty day. If it tries to knock out the bridge I want some units close enough to get over it before it gets a second try.
Going to be bold & take the road straight into town if arty does not target it so will be dropping smoke in front of woods during pre bombard. Only need 6 so 2 mortars are loaded at start
The Ju88s will come in on turn 2 on either side of the road as it goes through the woods & one diagonally across the front. Only little bombs wont kill much but drops 7 in a row so should suppress the hell out of anything in there. The exit from the woods is at level 2 so might be able to get a view of some of the town, probably will need a bit of smoke but sort that out then.
Because we are the diversion Division is using some of our units in support for the main attack. I will move these to take up position as if entering from the North road on turn 10
Company C
13 Squads
2 MMG
2 Scouts
12 trucks
2 HT10
2 Ram
Platoon(5) Mk3s
Also our 4 15cm Inf howitzers & battery will suport the main attack but should be given back to us about the same time, perhaps a bit earlier as they don't have to travel.
If AIs arty hits me with pre bombard or bridge goes down I might well change my mind but we still have 12 Mk3s 4 Mk4s 2HT10s & 2 Infantry Companies one mounted in halftracks.
T1
Arty was random nothing to worry about 4 batts all 76, smoke ok bit to close to trees in places but to be honest doubt if anyone is in them with a view out so move out sticking to the plan reserve will stay put & take the other road into town. I have just had a thought my AA is not going to be able to do much in the way of protecting my force. it will have to wait till area on the other side of the woods is safe before it can move there then next position is probably the town square, in view of this putting 2 to protect reserve just in case as can do a better job. Shot myself in the foot forgot to deploy ammo trucks they are in woods rough so moving one hex at a time to avoid getting stuck, its going to be a while before they get out.
T2
Doing the arty shuffle loading up some & unloading others, scouts & snipers in motorbikes are ready to see whats on the other side of the smoke.
Ju88s come in guy doing diagonal run did it to far back total waste of time. No AA as bombers but somehow they see a few things from way up there. There is a reception party on the other side of the woods 45ATG 37AA & one of those dreaded maxims have been sighted.
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