
March 24th, 2009, 09:06 PM
|
Corporal
|
|
Join Date: Jan 2009
Posts: 86
Thanks: 6
Thanked 4 Times in 4 Posts
|
|
Re: AI deploying/generating units behind enemy lines???
Quote:
Originally Posted by Ramm
 Mobryan are you using a custom map by any chance? I ask because I have rarley get extended bridges on random maps, (aside from crazy places like Finland,Mekong,Aluetion islands). I do however see long bridges when the computer does something retarded like build a straight bridge on top of a straight stream
Other than those places I have only found long bridges on customs.
Big lakes everywhere can mess up the AI, as in critically.
Multiple times on randomly generated Vietnam battles the AI was tottaly trapped away from 1-2 of the v hex groups  It took a while to get it through my thick skull that I needed to check what the map looked like before I played @ Mekong, Vietnam  (The map wasn't some crazy user idea either, it was the stock game size of 80x100)
You should always check to see that the AI has enough room to set up. And that he has a way (even if it is through swamp or forest) to get to all the objs on any map. If you know the AI likes tanks than do it a favour and make sure that the quickest path to the obj is not one where they will likely get stuck otherwise you will wind up fighting much less then his full muscle. Of course you could on purpose make the only path to an obj through say, a swamp, if you wanted to makes things eaiser for yourself. Please don't take this the wrong way, I'm not trying to tell you how you need to play, just giving my 2 cents
Have fun playing
Sincerily,
Andrew Nault
|
Stock Finland map, and the first one that came up :shrug: Certain areas of Finland seem to generate a lot of those extended bridges and deep lakes. I generally go with the first map I'm given, unless it has something stupid, like an armored core being given a trackless forest or something like that.
|