Re: Colony Mood and Climate
I have been playing about a week and still am unclear about the impact a colony's mood has on growth/production/loyalty/reproduction? What factors will move it upwards or downwards?
I think happiness modifies all production (build queues and resources) by these amounts:
Riot: 0 production
Angry: 60%
Indifferent 100% (ie normal)
Happy: 110%
Jubilant: 120%
Rioting planets can break away.
I think that Happy and Jubilant might increase reproduction a little, but I am not sure.
Climate control-1 changes a planet at 1% per year. How many percentage points seperate the various types of atmosphere and conditions? Is it worth trying to change the climate within the scope of a typical SE4 Gold game?
I did an experiment on this once. Let me try and find the results...
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