Quote:
Originally Posted by Imp
Must be gutting pulling off a good shot or something then having the computer die. Still there is the chance of the opposite happening its just Sods Law says things don't tend to work that way
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I always like the way it's said in Russian - The law of mischief. One of my professors used to talk about Titavilles (spelling?) who was a minor demon of Satan before he was blamed for everything. It's very easy to imagine a little imp (no reference meant) sitting by my compter holding a blow torch waiting for me to get a lucky shot off.
Now an update. This morning I got through three turns and into the fourth (T23-T26). Starting from the south, The AC that took fire lost all of his weapons, but is still alive. The platoon he was supporting has moved up on the hill and drawn fire from a squad of German Mountain infantry located behind the trees and village. Despite taking 60% causalties, my squad held their groud and returned fire, not hitting a thing. I called in smoke to cover the platoon, one of which spotted a Flak 2cm AA gun 150 meters from the squad. The AC FO has called in a Katyusha battery to nuetralize the threats. It should come in this turn or next.
The rest of the support company and motorcycle scouts have been moving slowly through the town. Slowly because of possible concealed enemy forces, visible enemy forces and the #&**#(@ terrain. One of my squads was pinned down for three turns by the three survivers of a German squad. I finally got a squad up close that was able to deal with it. Other units, in trying to support the action going on north of them, have drawn fire from a MMG and scout at close range (100-150 meters). Both enemy units are still hidden from view, but my triangulation skills are getting better.
The action that just started last turn has continued, almost all in our favor. The AT team has been taken out, the other four squads routed, many with 50% killed. Another enemy squad has appeared in some buildings behind and above the other, now routed units. One of my rifle platoons is in a position to begin assisting next turn and artillary plotted along the road should remove him and any buddies he has. One of my Mountain squads took 60% causalties, but has been rallied and is holding his position. The T-34/76 command tank was called up to provide Artillary spoting and additional support. A new threat materialized on the AI's last turn, a AAMG killed a few men in the Marine engineers. The 34/57s should be able to get a line of fire on it next turn and pin it long enough for troops to take it out.
The SA has been cleared of enemy fire. The MMG positioned to the NW was destoryed by the T-34/76s and remaining infantry was targeted, rained on, and shot up until they ran. My Kv-1 (m1941s) are moving forward to positions to provide overwatch for the infantry assault. The path before me is a terraced, fairly clear area about 350 meters across. There are pockets of buildings and trees along the edge, but I'll target these with artillary as I go. The scouts and AOP are already moving up to the second level, looking for enemy units.
Thoughts from this last few turns. The training and experience of the German infantry has been clearly shown with their accuracy and holding power. While my infantry has demonstrated courage and persistance, they are clearly out classed. This I knew, I just wished the gap between my and theirs was a little less. I also believe that I have nuetralized their artillary. The area around the guns I did find has been pulzerized by 122mm off board until it's nothing by craters in a 300 meter square area. One gun is confirmed as being abandoned and the others appear destroyed. I'm hoping that the majority of the enemey's troops are in the approch to the city, rather than in it. I anticipate running into at least a half company plue ATG support once I get to the city, but hope that that is all. I know I've engaged at least one company in the south, and my northern motorcycles (who didn't do anything these last three turns) have taken fire from at least a platoon. The cost ratios between their kit and mine, adjusted for the advance/delay modifiers, plus past experience leads me to believe that they will have only about two companies with support for this battle. We'll see if I'm right or if I'm dead.
