Re: Capitulation
Non-lopsided wars in Dominions (especially early on before defender turn 1 advantage really kicks in) are generally sinusoidal in nature in terms of resource loss.
The beginning skirmishes don't end up trading many provinces until there's a decisive battle, at which point the loser faces a rapid loss of provinces as the winning army splits up to gobble up territory once the threat of an opposing army is removed. Then there's generally a mop-up phase to get the last few points of resistance taken care of.
Being able to "capitulate" in this manner the turn after a major loss completely robs the winning side of the majority of the spoils of war, and is thus not a goo solution to the very real problem of vanishing players and insufficient AI skill to handle the complexity of the game.
Perhaps an idea with some merit, but it needs some major revisions, Zap.
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