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Old March 27th, 2009, 03:22 AM
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Default Re: Dirt Roads/Paved Roads

Quote:
The roads in Netherlands are often on dykee (These dykes can generate odd LOS results) on these maps the rail tracks probably should be on dykes also. All the games Ive played in Netherlands have the rail on the flat.
From memory there is a road setting in the map generator specifically for this purpose.
I quite often generate without a road network & add my own or modify the original.
Note howeverer if you want a small amount of trees you need to generate roads with some urban as they seem linked, no houses means more trees because we have not cut them down probably on the same tree setting.

Secondary roads are I believe often treated as unpaved of some form which means they can generate dust trails if moved along at speed & settings call for.
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