
March 28th, 2009, 12:10 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Airdrop
The Spetsnaz move out North group heading along the road that goes over the hill to the mall the South group is spread out between hilltop farm & the highway by the gas station. The engineers are staying behind to place landing markers for the transports arriving on turn 2. main group landing in the North the rest the South. Mortar palces a bit of smoke just in case. We seem undetected so far no arty & it looks like the US anticipated virtual air supremacy in the event of war, no radar targets a few Manpads fired but were inefectial 2 of my planes just have ARM left so are useless the others have 4 serious stand of missiles each though one used 2 on a squad (waste) onthe first pass.
Keep forgeting airdrops go before planes so 3 planes killed the manpad & found another after the drop other is going this turn. Also saw 3 M1s in far North & another in the South all HA+ my planes will have a couple of runs at before they have to leave as fighter escort is leaving with transports. Airdrop was pretty uneventfull lost 2 or 3 & some damaged but all had unloaded, fire was mainly M1s & drop zones were no further past my start line than could have achieved by moving. The reason is everyone contained a vehicle & this is a test see how it works, most came down all right but a couple veered off into the woods so a few bad landings mainly among crews grhh. 2 Vodnics were damaged on landing represented by dust puff but I will not know how bad till the crew gets back in, they landed in open ground just none to well. It looks like 2 tank crews took damage so thats not good & it also like an SPmtr landed none to well. One string landed right along a tree line with 2 scouts on board who are nearly dead but the vehicle looks ok. This is the only vehicle that landed in bad terrain.
Otherwise virtually all infantry are happy & mobile but about half the crews are pinned. Used 2 pickups to move pinned crews.
Turn4
AI places some smoke in the North & despite a penetration of 120 M1 survives 2 hits.
Over 50% of my vehicles are now crewed & using them for a couple of stuck crews means I think all but 2 will be ready next go. One I am not worried about as its damaged the other is a tank that landed quite far from its crew in what could be an unsafe location to get to so he is walking. The hex the tank is in is probably safe but driving out could be dangerous.
T5
Will give an update of whats going on presently nothing happened so notes on airdrop now all but 2 vehicles are loaded.
1) Found out the hard way (as in a restart) do not unload a vehicle once it has been loaded you cannot access it after the crew splits from.
2) Crews generally land within 2 hexes of the vehicle so if unpinned can man quickly, if its an emergency bailout due to recieving fire think can spread further.
3) Vehicles certainly tracked are quite hardy 3 damaged out of 30 or so.
4) The 2 damaged vehicles I have recrewed are immobile, The SP Mtr can still fire normally just wrecked the drivetrain. Neither actually lists any damage on info screen.
5) Intresting to see how this works the vehicles with damaged crews show crew reduction in info screen but no damage. The reduced crew has no effect rate of fire etc is unaffected. Minor glitch I can live with this considering how often it will be used but one tank admitedly with an autoloader has 1 crew man driving it & manning the weapons, these tanks are getting high tech
6) With the CD version remanning vehicles is easy as is sorting into formations after an airdrop by using the 5 key. Could do it without as crews in logical position but nothing like as easy.
Will refer to vehicles as follows
Vod = Fast no armament
APC = BTR with AAMG & Grenade Launcher
IFV = BMD 4 weapons inc ATGM & 12 pen autocannon with TI
Tank = Its a Russian MBT with frontal armour of 6/8 & no AAMG, Gun has pen of 95 so can destroy an M1 & would make a good ambush vehicle. On the attack though at any range good chance of round bouncing on a turret hit, the M1 will not have the same problem
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