Re: Weapon Platforms - Overly Powerful or Just Balanced?
Wardad,
Based on the
"First Laid First Fired"
All Sats / WPs of one type target the same target then,
The strategy would be:
"Create" and build several differently named but Identical Sats/WPs and deploy them in the same location. This way you will have fewer “Empty Chambers”
Load Shield Depleters onto the Sat layer first so they are deployed first and as such fire first.
Load Shield Skippers first if you don’t have Shield Depleters. This way they might destroy the shield components on the target allowing other weapons to focus on the rest of it.
Load them 3rd or 4th if you do so they are not wasted on a shield less ship.
In the absence of either of the above put your strongest weapons first. Problem. Since it is natural to deploy newer designs as better weapons come along, it is much more likely you will be deploying heavier weapons 2nd as you build up your defenses with the newer weapons. Go Figure.
(Sheesh, talk about micro management)
Imagine if it worked this way on the modern battlefield.
Downside to having mutable types:
There is a Premium paid for each Prototype.
Question: How much is the Premium?
Question: If I build more than one of a new design in one turn, do I pay the premium for all of them or only one?
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