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Old March 30th, 2009, 02:47 PM
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Default Re: Variety is the spice of life

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For now, I wouldn't mind seeing an extra difficulty setting (as you mentioned) to further reduce the amount of reinforcements in campaigns
I pressume you mean R&R points here.

Setting AI prefs to 130-150% for a harder game is a good idea I have changed it to that for ages now.
People who want huge games I am guessing are just messing with the game not playing proper massive battles. Limited tactics there armour takes up position & just plinks at hordes of probably inferrior tanks. Then they go & mop up & thats fine if its there thing but the whole reason for this post was to try & make people realise it can be a good massivly versatile game if you approach it correctly. If you want to approach it as a plink plink game that to seems possible but you are missing out on huge chunks of work put into the game. I for one know which camp I am in hence I appreciate the work put into constantly improving the game.

Sadly the way people approach this game seems hardwired as the main thing this has degenerated into a discussion on making harder by increasing buy points. Making it harder more varied & fun by varying your force seems only to get input from people that play that way anyway so mission failed.
Shame realy it does not occur to anyone that if say early WW2 the Russians come at you mainly with BTs & T-26s with the odd nice tank thrown in that perhaps thats the sort of force you should be using not a fleet of KVs & T-34.
Must be something wrong with the way my brain processes logic it seems diffrent to most peoples

Last edited by Imp; March 30th, 2009 at 03:03 PM..
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