Re: New Nation, Harabatia: Rise of the Raptors v1.00
First balance changes made and posted, as detailed in my previous post. Let me know if that fixes things (especially with the trolls). I also changed the starting army to 15 homeguards and 15 wingless archers, no trolls to start anymore. I'm tempted to just remove the elephants, thoughts? Trolls still too powerful? Should I make Harab Elders capitol only? Any further suggestions on changes to spells? suggestions that you already made but didn't enact that you still think should be part of this shindig?
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