Ok, it's like utopia in the very abstract, but as I said the mechanics by which you play it are very very different.
The thing which ultimately drove most people away from utopia was the online time commitment it required if you were in a decent active kingdom (to say nothing of warkingdoms or super kingdoms).
TR has a solo server, which means you have ZERO requirements to anyone else, because everything is randomized and hidden.
It also has 4 other guild servers which run at different speeds or with slightly different rules (beta server being the biggest difference, but everything works more or less the same) so you have room to find what works for you.
I don't begrudge anyone not picking it up due to time constraints, but the guild server just finished the last set, so you can join it at a starting point.
Solo will end on the 4th so you can start a new mage there at the start as well.
I think it's worth a look if you've got the interest, and the time...
Though as I said, you can play it solo, or even with the lesser guilds, and not have to be always online at someone elses beck and call, you can schedule your 15-30m a day and run your mage during that time, indeed the structure of the game makes that a far superior way of playing than checking in every hour to spend your 5-12 turns as fast as you can.