T15-16
T15
What to do with my arty has been answered move its under CB fire.
Along the road now face 4 squads 2 pinned & T-60 has appeared behind us coming from the train station (top), bit of a surprise that better move my crew again.
>> Mk3 gets T-60 Soviets seem to have toughened up its taking a lot of fire to have any effect on them, the 2 scouts & MMG from relief are now considerd to have joined my force. Eventually get everyone running HQ is right in the thick of it managing to kill one.
HT10 moves to support Mk3 covering the train yard. Vehicles here are taking it nice an slow not entirely convinced thats all the T-34s.
<< AAgun area may have repulsed a couple of squads here Pioneer moves fwd in centre of buildings routing pinned squad, flamer splashs into street hitting the mortar, this is a bonus as scout now can move by it with little chance of being seen. Kills AAgun at junction & mtr crew abandons.
Squad moves into buildings North of street OUCH 3 AAGuns 2 adjacent thoughts of heading down the road vanish as have to save this guy.
MK4 goes out the West end round the buildings fire at middle gun route it & works both others are pinned by splash. Can't get to one but squad & 223Fu kill the other 2.
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Wrecked tank area 4 tanks & a few squads showed up, dealt with squads all right but only got one tank
>> not a lot of choices here Mk3 fires at T-26 killing, the other faces 2 BTs at 200m. 2 shots they are dead, return fire sort of missed down a HT which it hit instead! Squad & MMG move fwd to wrecks taking runners with them. On the way spot another BT SE 100m from Junction Mk3, PioLMG routes it for a man Mk3 finnishes it.
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Central road BT that appeared here was routed by a squad couple of infantry possibly lot to remember
>> Mk3 kills BT sniper finds 76ATG MMG kills
Past cross buildings squad checking next lot hits midlife crisis, sniper & 76ATG adj another slightly back can't help best I can manage is a couple of tanks ready & 2 possibly 3 squads ready one took a risky HT ride round the building last 200m unchecked. We are furthest forward here about 3/4km from map edge so on target time wise. Have all flags but North ones though nearly lost one, as no air AAMGs have been covering & a squad slipped through, Mk3 went back finnishing him
Spur road poor pioneer will be glad when this is over they have all being one hex moves but this time moves to persuade runners & sniper gets him, its just not his day. Squad runs down the street checking its safe then Mk3 & HT mounted squad route him.
<< FF just the 5 squads but all recovered this lot are good manage to kill one when it ran but others are ready or pinned. That squad got 2 more men 1 in hurting squad & against another despite the fact he lost 3 men.
>> Mk3 is out of HE but this time Mk4 does its job inflicting damage & routing 2, squads have a go they are down 2 squads with 3 runners HT drops a squad by Super hes not getting a chance to recover 7 men down. My sick squad catches a ride 150m back to safety.
Artys moving only 2 tubes to play with.
T16
At the road another squad & T-60 turn up hard bunch these lose 2 men ending up with 2 runners. Mk3 gets T-60 & HT10 goes for a look 2 more luck is with me engage with 2 Mk3s at range getting both.
<< At the AAguns squad recovers & despite losing another man routes it kills this turn, Mk4 gets a T-26 also coming from train station, Mk3 misses the other 2 >>
Mk3 Kills one damaged by the other, HT10 uses all its move & fires at to get attention, it returns fire breaking lock so Mk3 kills it then takes up position with Mk4 in case more turn up. 2 squads head that way for a look but want to finnish this fast now so priority is flags. Scout has a look through smoke 6 runners so move up the street finding where maxim went, kill it squad joins him fire at runners.
>> Wreck area squad is repulsed & BT is ambushed by squad Mk3 killing it>> not a lot happens here squad is pinned from his assault MMG moves 1 hex into wrecks firing at 2 runners.
MMGs moving down centre road pick people off & route mortar at the end of the road.
<> squad moves into buiding furthest from ATG (200m) routes taking fire from sniper, FOO moves checks its just the 2 units & MK3 routes sniper, FOO kills 76 & squad moves by sniper & kills, 2 squads enter buildings killing the other 76.
Spur road pioneer kills sniper & runner units here are moving East to destroy arty.
<> find another squad but they fold easy enough only 2 squads remain both running.
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