T7-9 contact
Its turn 7 & the planes are heading home with one missile still onboard but leave behind 3 burning Abrams & one minus a track
On the ground things are not going quite according to plan moving up to position using cover A few grunts have managed to get on point to search for ATGMs. First contact is in the North Para scout finding a javelin just on the far side of the town nicely situated on a hill so he fires. Now running as a flame weapon was the response he got, yikes that did not go quite according to plan squads have to abort follow on attack as was not expecting that response.
The morale of the story is know your enemy now I have looked 3 out of 4 squads in a platoon have 40mmTB grenades knowhere near as nasty as what my Spetsnaz & Eng have as only have a kill of 10 but they have me stuck in town for the moment. The bonus is they only have a range of 7 & my LMG out range anything they have so long range if I can actually see them that is.
The next turn does not go much better we are still pinned down found most of the platoon & kill the javelin just in time to find another.
If I had realised this was going to be a flame war would have bought some TI infantry even my ATGMs dont have.
It takes till turn 10 to get out of town only incoming arty has been small mortars but getting position has not proved easy. The platoon is finaly down to 3 hurt squads but they are not giving up. The javs & supporting MMG are history & they should collapse easily now but I have paid a heavy price learning my enemy several Paras lie still in the streets & smoke poors from a vehicle whose driver decided to give an assist. The other force has made it across the N>S Highway heading for the centre of the map & hilltop farm which seems vacant or to hold troops only as no fire is forthcoming yet. On the other side of the hill a bit over a click away is the barracks & our aproach did not go unnoticed 2 vehicles taking evasive action as ATGMs came in from furher North along the highway. None of our vehicles have VIRSS but we are unscathed nothing more than a bit of pant wetting transpired & scouts with a few squads are heading for a looksee. Need to get a move on the clock is ticking & progress is not exactly speedy.
This has not been helped as the map designer decided to be clever & put some height 5 terrain mainly down the centre of the highways but it does not show as anything but clear unless you mouse over it so LOS was not as anticipated. Now going to modify my map so they are dirt or something making it obvious there is something diffrent, mildly annoying.
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