Re: Compiled Questions/Bug List/Wish List
I would like to add at least one more request to all the others that I think would solve a lot of our 'balance' problems.
Could we (please), be allowed to set the maintenance cost,(in resources), to whatever percent of the base construction cost FOR EVERY INDIVIDUAL ITEM; Vehicles, Units, Facilities, Components, and Component Enhancements?
I think we could really refine a lot of the 'economics' stuff with that addition.
We could design somethings god-aweful expensive to build but cheap to maintain, others cheap to build but a bear to maintain.
For the total maintenance cost of an item, the program would sum the cost of all its parts.
I don't like to complain, the game is really pretty damn good as it is, but the current maintenance cost function, everything costs X % or Nothing, is really limiting some things I would like to customize.
The 'Economy' in the game is sorta based on the Resource gathering rate, One time resource costs (build costs), and Ongoing resource costs(maintenance costs). We have pretty good control over the first two factors, and very little over the Last. I'm asking for more control there.
I'll shutup now.
[This message has been edited by Tenryu (edited 07 January 2001).]
[This message has been edited by Tenryu (edited 07 January 2001).]
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