Quote:
Originally Posted by gila
So players would have to battle with the same amount of pt's as the Gamemaster has (after playtesting the forthcoming battle) in R/R, i think i got it!
Novel idea!
I love it 
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Yes, I will be playing a regular Generated Campaign game. When I get to the deploy part for each battle, I save the game and then I play the first 8-10 turns (saving in other slots so as to not overwrite the first saved file) so I see what I (and the players) will be facing. With that extra "Intel" from those 8-10 turns I then write up a mission briefing, and maybe a map overlay, and send the earlier save game file to all the players. When you open it, you will go straight to the deploy phase (the map, Victory Hexes, etc will have already been set) and all you can do is deploy your forces and then play the battle.
One thing though, if I get stomped the campaign may end early.
