Thread: AAR Balkans N. Africa Leg
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Old April 2nd, 2009, 05:50 AM
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Default Its over

T19
Road group mostly moving towards train station now have squad in the area, they find a squad & AAgun route & destroy.
AA gun area squad & Fu hold 3 squads here also probably coming from the station >> units heading to assist but 223Fu & squad hold them off for the moment.
Central road, reinforcements arrive I have a couple of squads forward killing mortars, one is AT & kills one of 3 T-26s that turns up >> he kills another after a couple of tries & Mk4 deals that was supporting deals with the last. take up position to recieve more 2 Mk3s that were heading for FF come to assist
FF looks like the big boys were guarding the flanks several more squads & a KVII show up Mk4 pops smoke >> have 3 visible ready squads consider withdrawl but Mk3 has APCR so move to position behind smoke kill all squads on this side of it. Mk4 stays where it is & a squad enters his hex in hopes of scaring the out of KV if it comes through the smoke. Stuff is rushing here would have prefered tank killer squads but anybody will do.

T20
2 BTs enter as reinforcements Mk3 gets one in my turn
FF> KV moves through smoke squads assault fails Mk4 hits no effect of course Mk3 misses, KV kills Mk4 Mk3 causes heavy damage.
Several squads at least 6 charge our positions one squad is in real bad shape & took freindly fire to boot as our positions are overun in several places, manage to push them back & game ends.

Grief looking at the map about a company in North woods & train station.
AAgun area I am still working my way to a platoon & 76s
FF some 76s but another KV & close to 2 com of infantry were about to arrive. Me thinks its a good idea I decided not to press on into that lot.

Men 154 > 2184
AFVs 3 > 55
Score 6175 > 340

Time for a major restructure HQ were that impressed with our forces effect on the main assault that they want to distribute our seasoned men among other units to train them. So as my force will be disbanded & a similar force bought with slightly less transport & correct tank formation as in platoon of Mk2s not all MK3s.
Conclusion doing a long campaign as Germans so long as you look after your troops they will become totaly unstopable even after 10 battles they are supermen compared to the Russians. If troops survived the first 20 battles the chances of survival go up massivly because they are so damn good so they could easily survive to the end of the game. Your biggest problem by then would be that they will just not retreat. Once you hit 80 exp improving further should be a lot slower becoming a crawl at 90 exp. Experienced armour in WW2 is a huge benefit as all shots at same target after the 3rd are at a high hit chance. MBT late era not so big an advantage as initial accuracy is better but I am getting a lot of 95% shots. Yes there were quite a few Russians left but the only units I used from the relief force were 2 scouts & a MMG plus the batt CB fired which I could not help so about 1/3rd of my force did not even take part & they could have gone to FF aid.
Thats it the replacements exploits will not be reported as no intrest was shown.
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