
April 2nd, 2009, 03:58 PM
|
 |
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: vs AI Tournament (SAMPLE BATTLE)
Quote:
Originally Posted by Koh
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.
Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.
|
Thanks. I believe that process would work if the players are saving at the end of every turn (before ending their turn) in alternating save game slots so as to not overwrite the previous game turn file.
|