Re: Getting the max out of MA Agartha
I'm a big fan of the risen oracle...in my mp game as MA agartha I went with a 10 dominion risen oracle with 2e 6d. On the first turn have him forge black steel plate and he will go clean out most indies placed in the back of the map and set to hold hold attack (the armor is only necessary until he can self buff). That's a pretty much guaranteed 1 province/turn on top of whatever your epically sucky national troops manage to conquer (stick to the human infantry and build castles where you find decent indies)
In the mid-late game having the high dominion will aid the golem cult...more dominion, more hp for your golems/statues. Blade wind is decent early on but where your recruitable everywhere mages really shine is evo 6 where they can summon earthpower and magma eruption to their hearts content...pretty serious firepower. I ended up getting taken to town in my game as MA agartha by about turn 50 but it was a good learning experience.
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