Thanks Tim,
But I tryed exactly that with the Rock Colony component. I set the maintenance bonus to -50 %, called it a Cheap Rock Colony, then made another component the same except it was +50 % cost, I called it Expensive.
Then I went into the game and tested by building one of each of three colony ships with identical components except one had a normal Rock Colony, one the Cheap one, and one the Expensive one. Guess what?
The maintenance cost was the same for all.
It seems that command string only works for ship hulls. I tryed it on fighters too. Wanted to see if by giving them a maintenance penalty if I could get the little buggers to have an upkeep cost.
Nope'rs there too. Haven't bothered to check facilities, figure even if it works there we really need it on components. Having a general ability like they do for ships is ok, I guess, but if we could 'stick' a percentage maintenence cost, reduction or penalty, on all components we could solve a lot of our problems and have a lot of fun making cool components.
Thanks for the suggestion though.
quote:
Originally posted by TimMcBride:
Does this ability do it? Just change to postive to increase maintence:
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr := Reduced wear and tear allow for a decrease in maintenance cost of 15%.
Ability 2 Val 1 := -15
Ability 2 Val 2 := 0
I realize it isn't exactly what you want but it would work.
[This message has been edited by TimMcBride (edited 07 January 2001).]
[This message has been edited by Tenryu (edited 08 January 2001).]