Re: Getting the max out of MA Agartha
I played around with MA Ag a bit trying to make a guide, and while I failed horribly, I found certain things. Golem crafters, as has been pointed out, definitely don't get enough love. As far as mages go, they've got some fairly unique and useful paths and are dirt cheap to recruit and maintain. They, almost more than your national summons, are what makes this nation tick. I was actually playing around with starting a high dom PoD since you've got good synergy with death given your national dark vision and between awe, which benefits your golems through dom, and fear on the PoD, you get decent initial firepower to grab turf. It's probably not ideal since a death blessing doesn't benefit you much, but I found it worthwhile to supplement your pitiful national troops with death goodies.
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