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Old April 6th, 2009, 04:55 AM
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Jazzepi Jazzepi is offline
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Default Re: MA Argatha - go punch a mountain

Quote:
Originally Posted by Baalz View Post
Quote:
Originally Posted by Jazzepi View Post

I guess great minds think alike?

If you're going to turn your forgelord into something other than just a blood stone ***** (BSB), I would consider dropping the silliness of all those high level paths. Give him S3, F1, E2, B3. Forge boots, a hammer,a crystal coin, a starshine skullcap, then you can push out the next two levels of rings from there. Personally, I don't know where you're going to get all this astral from. With no natural mages, you better hope you find some lizard shamans. Not that you can afford to dump a temple + lab into an empty province with such bad scales

To me, Argatha is a lot like Ulm, but with national mages who don't happen to have a forge bonus. I wouldn't even bother trying to get secondary bloodstone mages up, I would focus exclusively on making the forge lord your sole source of bloodstone forging.

But I think I'll get in on a CBM MA game with Argatha, and see how I do.

Jazzepi
Again, I don't think you should underestimate the benefit of the minor blessings to your holy statues. +2 attack means that awesome damage gets delivered *much* more often. +1 MR helps against the biggest threats you'll have to face through most of the game. +2 strength really adds a significant amount against ultra-heavy opposition, and the 2 reinvig not only helps your mages (significantly) it makes quite a difference in fielding your non-cold immune troops under grip of winter, etc. Those points you're paying for the blessing, not for the forging.
I just don't think it's necessary. It feels too narrow to me. I'd rather have more troops on the field, then less troops that are slightly better. Also, if all your golem crafters have W1, there's no reason to worry about the 2 reinvig off of the bless when you can simply script them to cast cold resistance, and you can forge 3 gem (with hammer) rings of cold resistance for the few oracles you might want to field in a battle. IMO, the statues aren't going to be fatigued a significant amount to even make it worth worrying about. Obvious 0 fatigue is better than 10 fatigue, but the difference isn't by much. The +2 reinvig bless is the only one I would really consider worth while out of all of them since it makes it easier for your mages to spam spells when combined with summon earth power.

To make my point I compared the magic paths you posted above to the ones that I did. To pay for the bless you're advocating it costs 152 more points then the build I pointed out, which is 3.8 ticks on the scale chart (I'm sure you can work 4 ticks out of it total by fiddling with dominion).

At the end of the day I'd rather have better scales, then a minor bless.

Jazzepi
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