Re: New Nation, Harabatia: Rise of the Raptors v1.00
I played 1.01, but you corrected most of the reclamations I had in 1.02, so I'm left without any critics to formulate ATM, I'm a real sad panda.
Mostly the harab elder cap only goes a long way into making this mod balanced, even if the combo good archers/heavy infantry/flyers is still a bit too cheesy. But nothing really overpowered, as trolls costs a *BEEP*.
I'll playtest the new new version, and post any comments. Must add they're really fun to play, because of the many tactics one can put up.
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